Cassey Peng

UI/UX designer

Sandbox is a compilation of magazine spreads for a speculative nightstand.

The nightstand criticizes privacy exposure of personal data.

time

October 2019

duration

1 week

type

school project: speculative design

team

Claire Huang / Irene Kim / Venus Lau

tools

Figma / Adobe Photoshop / Maya

strategy

user research / speculative design / art direction

role

product designer / visual designer

01. Context

02. Sandbox

01. Context

Everyday, we grant technology access to our names, locations, phone numbers, emails, addresses, date of birth, and more. We are driven to do this because of the convenience and entertainment that technology promises.

There is a tightrope that we and technology have to balance on when it comes to personal privacy. As technology permeates every aspect of our lives, we become more susceptible to the potential misuse and exploitation of our personal information.

02. Sandbox

Sandbox is a nightstand made of double-walled plexiglass which is filled with sand.

Initially, the drawer appears opaque, but as its owner begins placing items in, the sand begins to dissipate. Unnoticeable at first, the sand continues to descend as more items are added, slowly revealing the contents within. The sand represents our personal privacy and how the exposure of ourselves is directly influenced by the amount of items (information) we place into the drawer (technology).

It challenges the audience to think:

What do you actually need to put into the drawer?

How much are you willing to show or hide about yourself?

We put Sandbox in the medium of a home magazine to make the speculative concept more tangible.